Transformers: War for
Cybertron

Role: Campaign & Multiplayer Level Designer
Engine: Unreal Engine
Studio: High Moon Studios
Team Size: 100+
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I led the design for two single-player campaigns and one multiplayer map, managing cross-disciplinary teams to deliver high-scale, 'chassis-swapping' gameplay. My premier single-player level, Aerial Assault, was recognized as one of the 'Top Ten Gaming Moments of 2010' by Kotaku.
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Key Achievements:
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Award-Winning Design: Authored the 'Aerial Assault' campaign mission, cited by critics for its innovative use of verticality and cinematic pacing.
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Scale & Transformation: Engineered environments that balanced the dual requirements of fast-paced vehicular traversal and tactical third-person shooting.
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Multiplayer Architecture: Designed and balanced competitive map layouts optimized for the game’s unique transformation-based movement.
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Leadership & Vision: Directed cross-discipline strike teams through weekly creative reviews, ensuring all levels met the high visual and mechanical standards of the Transformers franchise.
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Check out my level design work below:


