About
I graduated from my hometown school, Saint Louis University, with a B.S. in Computer Science and a hunger to build massive, immersive AAA experiences. To sharpen that focus, I earned my Masters in Level Design from The Guildhall at SMU, where I immersed myself in game design philosophy and technical level editors.
Since moving to California 20 years ago, I’ve dedicated my career to pushing the boundaries of play, most recently completing a seven-year tenure as a Lead Designer at Meta. Following a company-wide pivot, I am now seeking a new role where I can apply my expertise in level design, systems design, creative tools, and social ecosystems.
Beyond the engine, I’m an avid surfer, skier, and outdoorsman, usually sharing those adventures with my wife and three children. I am a passionate designer who is genuinely thrilled to build games that millions of people love to play. Thanks for visiting!





