Orbital Debris

Originally developed as a pre-production prototype, Orbital Debris was a internal team favorite that was temporarily sidelined as the studio shifted focus to the single-player campaign. Recognizing its potential, I advocated for its return mid-production and partnered with a dedicated artist to revitalize the layout. We transformed the dormant asset into a high-energy multiplayer experience centered around a unique, iconic Cybertronian structure.
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Key Contributions:
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Prototyping & Advocacy: Identified high-potential pre-production concepts and successfully petitioned for their inclusion in the final shipping product.
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Architectural Identity: Collaborated with concept and level artists to design the mission around a central, 'hero' Cybertronian structure that served as both a gameplay anchor and a visual landmark.
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Technical Implementation: Developed the initial BSP layout and modular static mesh sets, iterating extensively to ensure balanced competitive flow and high-speed traversal.
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Production Polish: Led the level through the final art and polish passes, maintaining the integrity of the competitive sightlines while guiding the map through rigorous bug fixing.
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Team Deathmatch:
Countdown to Extinction