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Wolf Design

The wolf was a fun task for me to work on because I had never created a four legged AI character before. We gave the wolf a charge and seize attack. It was a challenge to create an attack pattern the player would recognize and I had to work closely with sound, programming and animation to make sure that pattern was clear. The wolf had a complicated behavior, I used charts like the one below to outline the wolf’s behavior to make it clear to the team how they behave.  (Distance is in meters)

Gameplay Video

(please jump to  time stamp 16:04 in the video)

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