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    Travis

    Hoffstetter

    Lead Designer

    The Anatomy of a Stealth Encounter

    Gamasutra

    July 2018

    Case Study: Traversal Level Design

    Making Games Magazine

    June 2016 

    Traversal Level Design Principles

    Gamasutra

    January 2016 

    Making Better Hallways

    Gamasutra

    May 2013

    The Art and Science of Pacing and Sequencing Combat Encounters

    Gamasutra

    February 2013

    The Use of Spawn Animations to Make AI Look Smarter

    Gamasutra

    January 2013

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