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Made in pre-production, the level was a team favorite. However, going into production I had to move onto the single player team and the map gathered dust in Perforce. I got an opportunity to update the map mid-production and my artist and I and turned it into a super fun experience.
Worked with concept and level art on finding a unique Cybertronian structure to build the level around.
Laid out the level in BSP and modular static meshes
Iterated level design while in BSP form to find the fun
Directed and work with the level artists during art passes on the level to ensure the integrity of the gameplay space
Guided the level through polish and bug fixing
Countdown to Extinction Gameplay Video
Team Deathmatch Gameplay Video
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