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Orbital Debris
Made in pre-production, the level was a team favorite. However, going into production I had to move onto the single player team and the map gathered dust in Perforce. I got an opportunity to update the map mid-production and my artist and I and turned it into a super fun experience.
Responsibilities
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Worked with concept and level art on finding a unique Cybertronian structure to build the level around.
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Laid out the level in BSP and modular static meshes
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Iterated level design while in BSP form to find the fun
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Directed and work with the level artists during art passes on the level to ensure the integrity of the gameplay space
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Guided the level through polish and bug fixing
Countdown to Extinction Gameplay Video
Team Deathmatch Gameplay Video
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