top of page

Wolf AI Design

image.png

Following my success in level design, I was tasked with architecting the Wolf AI—my first experience developing a quadrupedal agent. I designed and implemented a signature 'charge and seize' attack pattern, collaborating closely with sound, programming, and animation to ensure the behavior was readable and responsive. This role required balancing animation-driven movement with predictable combat telegraphs to create a fair but intense threat for the player.

​

Below is a video of one of the Wolf encounters.

Below is an example of how I break down AI behaviors on a moment to moment basis.  â€‹The chart details how the Wolf's behavior changes with distance to the player.

image.png
bottom of page