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Sims 4

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Role: Lead Designer

Engine: Maxis Engine

Studio: Maxis

Team Size: 100+

Following the closure of Visceral Games, I transitioned to Maxis to lead design initiatives on The Sims 4. This pivot allowed me to master a new genre—transitioning from scripted action to a deep, live-service simulation. My tenure was defined by proving I could deliver AAA quality in an unfamiliar space, eventually leading the design for the 'Acting' career in the Get Famous expansion and managing the gameplay vision for Island Living.

Key Achievements:

  • Systemic Innovation: Designed and led the cross-disciplinary team for the 'Active Actor' career, architecting both the mechanical progression and the physical sets/stages where gameplay occurred.

  • Community-Driven Design: Collaborated with community managers and influencers to identify live-service opportunities, ensuring new content aligned with player desires and modding capabilities.

  • Operational Leadership: Identified workflow bottlenecks between art, programming, and design, implementing new processes to streamline the Sims production pipeline.

  • Team Building: Played a key role in rebuilding the Maxis design culture, mentoring talent and establishing high standards for systemic storytelling.

  • Gameplay Vision: Directed the gameplay vision for the Island Living expansion.

Check out the acting career in the below video:

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