Shipyard Inflitration

Originally tasked with a specific section of the docks, I eventually took ownership of nearly every shootout and cinematic vignette in the level. I focused on pushing the cinematic quality of the environment, using Kismet and Matinee to create complex scripted sequences that bridged the gap between gameplay and storytelling.
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Key Contributions:
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Technical Scripting: Engineered AI patrol behaviors, combat movement, and cinematic vignettes using Kismet and Matinee.
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Gameplay Fine Tuning: Collaborated with artists to develop destructible prefabs for environmental takedowns and managed the end-to-end placement of VO, objectives, and pickups.
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Level Optimization: Managed technical backend tasks, including NavMesh editing in 3D Studio Max, coverlink placement, and collision refinement.