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Cancelled Title 2

Role: Senior Designer

Engine: Frostbite

Studio: Visceral

Team Size: 40

Worked on a small team in pre-production, I did all the level design work for a cancelled Star Wars title at Visceral.  It was a super fun experience as we tried to lock in the feeling of seamlessly transitioning from ground gameplay to space gameplay while having interesting and fun things to do in different environments.  It was also my first experience with cross studio development as more than half the team was in Vancouver.


  • Created city and landscape level layouts on a team with concept and level artists for an open world setting

  • Created space ship and outer space level layouts while working with a programmer on procedural content generation prototyping

  • Prototyped combat scripting and space ship scripted movement methodologies

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